Geometry Wars: Retro Evolved 2
I am a huge fan of Xbox Live Arcade. These games are perfect for those days when you don’t have enough time to play a big game but still want to play something. This week, I’m reviewing Geometry Wars: Retro Evolved 2 (or squared, if you want to get technical).
GW2 is an addictive overhead shooter based off of classic games, such as asteroids. What makes the game unique is the omni-directional gun on your ship and the numerous unique enemies. The goal of the game is to shoot as many enemies as possible without dying. The enemies are different geometry shapes that exhibit different behaviors. They range from pink squares that barely randomly move around, to the green crossed-squares that chase your ship and avoid your bullets. Some game modes offer a bomb that kills everything on the screen.
GW2 offers significant improvements over its predecessor. The multiplier system has been changed to a collection system where green diamonds (called geoms) are dropped whenever an enemy dies. Your multiplier does not disappear when you die (which happens often in the game). There are six different game modes in GW2, versus two in the first release (ranging from a basic game to completing 30 second scenarios in quick succession). One long awaited addition is the multiplayer mode. Up to four people can play cooperatively or competitively on all of the game modes. On every mode except Pacifism, two players can pilot one ship if they so desire, adding to the variety of the game.
At first glance, GW2 looks like just another trippy Xbox arcade game. However, for those who are up to the challenge, GW2 offers hours and hours of game play. At only 800 Microsoft Points ($10), this game earns my seal of approval and a cool 10/10 (I was tempted to give it a 9 or a 9.5 for the screen sometimes being hard to focus on, but after playing Space Giraffe, it really isn’t a problem).